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Phil Spencer wants to see other digital storefronts on Xbox

GamesIndustry.biz

Xbox head Phil Spencer has said that he wants to see more digital retailers on the console, such as the Epic Games Store and Itch.io. When asked by Polygon if he could see these storefronts on the platform at some point in the future, Spencer said he believed console players would benefit from more options. There's real value in that."

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Aldora market forecast 2025: Game Industry is slowly moving upward

PreMortem.Games

growth), while PC gaming shows the strongest growth at 4.2%, reaching $31.4 However, this downturn is partially offset by the resilience in the gaming PC and laptop market. Despite generating substantial revenues, major platforms like Twitch continue to struggle with profitability. billion (3.6% billion (3.1%

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iXie’s approach to achieving 100% first-submission pass on all platforms 

iXie gaming

While most types of game testing can be conducted by a keen-eyed tester who understands games, compliance testing requires talent with a deep understanding of the platform being tested on. But why is compliance testing so important and how does iXie deliver first-submission passes across platforms? Let’s have a look.

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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

This might involve the introduction of new platforms, novel distribution methods, or innovative monetization models. Nintendo also revolutionized distribution by offering innovative terms to retailers, allowing stores to stock games without upfront payment and only charging for units sold. billion in 1993.

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Epic Games Store woos third party support

Game Daily

Since its launch in 2018, Epic Games Store has spent bucket loads of money on giving away free games, in order to attract PC gamers away from Steam. In 2022, the retail store front hit 68 million monthly active users and a peak daily active user base of 34 million. Success has been hard to come by.

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I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.

Ask a Game Dev

It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game). Neither of these can play retail games, they only play development builds. A console dev kit is a lot like a networked computer fused with a game console.

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Puzzle Strike on Steam

Sirlin

The new Steam version of Puzzle Strike (as well as the upcoming iOS release) have these new features: Runs natively on Mac, PC, and Linux (new!) Launching with English and French language support, with German and Japanese localization on the way The Steam version of Puzzle Strike will retail for $14.99

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