Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely”
PreMortem.Games
JULY 29, 2024
I will sometimes sketch out what I’m thinking on paper if necessary, but will always try to use the lowest fidelity needed, then prototype it to find out if it is good/fun/useful.” “For Feedback from playtest sessions with friends or players is really important. I try to avoid wasting time with high-fidelity mock-ups.
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