Remove Point and Click Remove Shaders Remove Terrain
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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. All aspects of the project, including programming, shader development, art, and music, are generated by AIGC. The game will be a 3D Snake, with innovative gameplay and a complex terrain. I am both skeptical and anxious about this.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. New and standard-material will default to Surface Shader. Fixed an issue where the main light source still acted on the terrain after baking.

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

You can assign a category to custom monitors and organize them, and you can also read the previous values in the monitor graph by clicking LMB on them (suggested by samdze ). The interface provides API points to communicate with the in-editor GUI. Now you can perform any of these operations inside the editor with a single click.

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