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I gave an Old World postmortem at GDC 2022, which is available on YouTube: However, I fully scripted the talk ahead of time, so I decided it would be worth taking the time to post the slides online, in three parts to have mercy on your browser. So, why should I go back to make a historical, tile-based 4X game? A Civ-like, so to speak.
Instant Showdown was first introduced in early 2022 Fishdom is another Playrix game with a 1v1 competitive event incorporated into its Live Event- framework. Rather than having just three cumulative stages, Bake-Off has a full-blown reward path with clear thresholds players must reach to unlock various items.
That is, instead of rendering your animation frame by frame on your local PC, the job is being split into multiple frames (or even tiles) and each machine in the render farm renders just some of them. Anything involving physics should be baked first too. Blender file can be compressed before uploading.
with 17 alpha builds distributed in 2022, and continuous development effort since 2019. Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. The new NavigationServer supports fully dynamic environments and on-the-fly navigation mesh baking. It has been a long road to Godot 4.0
seen as small bumps between tiles on a GridMap). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. pcre2 10.40, CA certificates (2022-03-31). And then a lot of old and new navigation issues have been fixed by smix8 and Pawel Lampe ( Scony ).
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