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Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.
Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. UX updates.
From the integration of the card battling and Build & Harvest mechanics, to the strong character and world building, to the consistently smooth UI and UX, they all served the same purpose; how do we establish a fantasy world for people to shortly escape from their busy life, for once or for many more times? Accumulative Damage Mechanism.
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