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This week, Riot Games announced that it has canceled esports leagues for Wild Rift outside of Asia. According to the official press release , viewership for the mobile version of MOBA juggernaut League of Legends never reached expectations except in Asia, where, moving forward, Riot will focus its attention.
Many believe that Gaming and Esports industry has taken a hard hit as the offices reopened after COVID-19, and the downfall of this industry has begun. Global Games Market Revenue in 2022. billion and once again surpassed the revenue generated by the Movie and Music Industry combined.
In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of MobileGames Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobilegames company. Hay Day has exceeded $2B.
What game genres we can expect from this team is pure speculation at this point. Based on the team’s past experience, my prediction is that it will be a competitive eSports-oriented game , an angle where another ex-Riot team recently achieved success and that synergizes well with Supercell’s portfolio. billion revenue and 1.1
As the mobile market grew, Supercell grew faster and was able to ship one billion dollar game after another with tiny teams. Top-grossing mobilegames are ever-bigger with constantly improving production values and unrivaled live services making the games feel fresh every day. Helsinki Here’s a caveat though.
Top gaming companies have expanded their reach across different platforms, including mobile, console, and PC. This expansion has seen players enjoy their favorite games on their favorite devices at any time they want. An Increase in Women in Gaming The gaming sector has long been dominated by men.
of total revenue ( Earnings Release ) Slide from quarterly report In the prepared statements from the publisher, one can read that CEO Robert Antokol states that Playtika takes credit for the great performance they have seen in the casual market: “We saw excellent results from our casual games which grew 14% year-over year. Subscribe here!
We dive into decline of hypercasual games and hybridcasual, an attempt by mobilegame developers to adapt to the new normal in the industry. If you look at the top 30 new downloaded games in 2022, what you’ll find out is that none of them was a hypercasual game. Missed a previous newsletter? year-over-year).
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