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3D Content Interoperability with Topology-Free Modeling

Nvidia

Topology-based 3D models have limited interoperability due to the topology creation process The Shapeyard solution Shapeyard, available on a variety of mobile devices, is proving to be a powerful and user-friendly 3D modeling tool. Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid).

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Game7 issues comprehensive report on Web3 gaming

Game Daily

The report shows that $19 billion has been funneled into Web3 gaming-related projects since 2018, with almost half that coming in 2022. In 2022, 811 Web3 games were launched, with 14 canceled. “The Web3 gaming market continues to grow, albeit slower after the 2022 market correction,” states the report.

Games 52
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Godot exports ETC2 by default and doesn't take into account that mobile devices could need S3TC. This should show up initially as a quad. mbedtls 2.28.1,

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Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Godot exports ETC2 by default and doesn't take into account that mobile devices could need S3TC. This should show up initially as a quad. mbedtls 2.28.1,

Render 52
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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. pcre2 10.40, CA certificates (2022-03-31). Add an Occluder node to your scene, and choose to create an OccluderShapePolygon. This should show up initially as a quad.

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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. pcre2 10.40, CA certificates (2022-03-31). Add an Occluder node to your scene, and choose to create an OccluderShapePolygon. This should show up initially as a quad.

Render 52
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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. pcre2 10.40, CA certificates (2022-03-31). Add an Occluder node to your scene, and choose to create an OccluderShapePolygon. This should show up initially as a quad.

Render 52