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Respawn veteran Stig Asmussen forms Giant Skull to build AAA single player games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Experienced veterans from EA's Respawn studio have formed a new AAA team called Giant Skull. The developer is led by Stig Asmussen, who is best known as the game director for 2019's Star Wars Jedi: Fallen Order and 2023's Star Wars Jedi: Survivor.

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Wizards of the Coast: "There are lots of ways to express Dungeons & Dragons beyond RPGs"

GamesIndustry.biz

We do have AAA games that are in development," he says. We've announced some of the partnerships that we have with the likes of Starbreeze and Gameloft to build D&D games. I'll leave it to your imagination where they might take that. Read more

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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. After that, if you want to ship something, you need to build discipline.” In AAA, the roles are typically very specialized and each individual doesn’t have much room to experiment outside of their responsibilities.

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How 10 Chambers is using Lurkit as a force for creator engagement

GamesIndustry.biz

The developer added aspects you'd only see in AAA titles. 10 Chambers understands how smaller creators are a linchpin of building an engaged community. Fast forward to 2024, the game studio has over 100 people. We are super impressed by the agility and flexibility in working with Lurkit,” Calle adds. Read more

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Harmony Games Deploys a Fully Custom Game Backend Utilizing AWS Cloud Development Kit (AWS CDK)

AWS Games

The first was building its backend from scratch, which the studio quickly determined would take too long. The framework provides templates for getting started with serverless and container-based backend feature development, and includes an end-to-end Amazon GameLift Integration for building multiplayer games.

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In a previous post you mentioned that “the cost of development for AAA fidelity games is mostly too high now to be profitable on their own”. And we have heard that it’s more expensive now to make games than ever before. But we also hear that profits from games are higher than ever before as well. How do those two statements go together? If profits from making games have gone up (with a bigger market, what I presume is DLC bringing in extra money) why are game prices still rising from 60 to 70 USD, for example?

Ask a Game Dev

We're seeing record profits from successful games and we're seeing a bunch of unsuccessful games pull the profits down because those unsuccessful games cost just as much as the successful games to build. When profits are expected to rise, shareholders want companies to hire and increase production.

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