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As the Devcom developer conference kicks off in Cologne today, the organisers have shared the results of this year's speaker survey, with almost 90% of respondents stating they believe AAA games can succeed without additional purchases. Read more
Across the week, there were dozens if not hundreds of titles from smaller or solo developers bringing original and innovative ideas to the table, or telling stories from underrepresented cultures, or simply tapping into a sense of fun and imagination that few AAA titles manage with their push for realism or intense action. Read more
Sign up for the GI Daily here to get the biggest news straight to your inbox Experienced veterans from EA's Respawn studio have formed a new AAA team called Giant Skull. The developer is led by Stig Asmussen, who is best known as the game director for 2019's Star Wars Jedi: Fallen Order and 2023's Star Wars Jedi: Survivor.
Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.
It was back in 2020 when Shawn Layden began sounding the alarm around rising game development costs. Now, four years later, we have caught up with Layden as part of our new GI Sprint series of video, podcasts and articles, which is all around lowering the cost of game development. Read more
We do have AAA games that are in development," he says. We've announced some of the partnerships that we have with the likes of Starbreeze and Gameloft to build D&D games. I'll leave it to your imagination where they might take that.
Introduction Ive been in the game industry for years now, and 2024 has easily been one of the toughest years Ive seen. Recently, I caught up with my old friend Jordan Smith to talk about where things stand and what the future looks like for game developers like us. Every single AAA studio is trying to copy that model.
This game represents me as a developer”, he says. “I But the stress of work can take its toll, and part of the reason why the development of Critter Crossfire is taking this long is because Polekoff had to take breaks. Burnout is a very real threat to solo-developers”, he says. Why are you working as a solo developer? “In
Techland's Tymon Smektała, franchise director for the hit Dying Light series, expects more developers to focus on shorter, standalone games instead — or at least in between — hundred-hour AAA blockbusters in future.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Why did you become a solo developer? “I
GI Sprint, a new editorial special from GamesIndustry.biz , begins tomorrow and offers three weeks of video panels, podcasts, interviews and more to help developers make games cheaper, faster and better. This special will run until Friday, July 5. Read more
The MCV/Develop Women in Games Awards has announced that Airship Interactive is the headline sponsor for the 2024 event. Airship offer full end-to-end games art and implementation services to leading international game developers and AAA studios.
More than 100,000 visitors from over 70 countries came to the São Paulo Expo centre during the final week of June to play everything from locally-developed indie curios, to AAA blockbusters and first-party smash hits. It's safe to say the first ever Gamescom Latam was a success.
Leaders from Rare and Dlala will join a special panel to discuss how to support and lead development teams during times of intense change. The panel will end this year's GamesIndustry.biz HR Summit, which will take place at London's Royal Institution on September 18. Tickets are on sale here.
I've long said that any AAA game studio, no matter how strong, is always 2-3 flops in a row away from closure. One factor was that 2024 was the first full year since 2012 that Bioware didn't have SWTOR on their books anymore - SWTOR went over to Broadsword in late 2023. DA4 itself was a bit of a mess during development too.
While this includes companies beyond game development — such as platforms, tech solutions, and web3 startups — all the entities in our study operate within the gaming sector. The average check size for Early-stage VC-backed gaming studios has fluctuated notably between 2020 and 2024. over 38 rounds during the same period.
Introduction : The importance of selecting a proper game backend Selecting a game backend solution is one of the most significant decisions that game studios face during development. About Harmony Games Harmony Games was founded by AAA industry veterans Volkan Ediz, James Koh, and Joseph Kubiak.
The developers were laid off in August, and Dragon Age: Dreadwolf won't launch at earliest until April of 2024. The majority of Dragon Age players couldn't name a single developer who worked on the game, let alone have the kind of deep-cut awareness of the business dealings at Bioware. It likely wouldn't do anything.
The duo keeps a steady finger on the gaming community's pulse, GTFO was 10 Chambers' first game, a passion project of the founding members and the original crew of developers. "It Why 10 Chambers Continues to Choose Lurkit Tapping into the tight, niche communities is usually the biggest struggle for game developers. Read more
In this blog post, I delve into these trends, dissecting their implications and exploring the broader implications for stakeholders—from seasoned developers to aspiring entrepreneurs. But what is truly alarming for anyone developing new games is how little time players spend playing new games versus enjoying the incumbent franchises.
Recently, I had the privilege of discussing the latest market insights with Devan Brennan, Senior Consultant at Newzoo, dissecting their August 2024 market forecasts. This evolving landscape presents opportunities for agile developers to thrive, even as AAA studios grapple with extended development cycles and rising costs.
It’s hard to overstate the dedication of Omeda Studios developers working on the multiplayer online battle arena (MOBA) game “Predecessor.” Its core team has developed the game since 2018, even though the studio was officially formed in 2020. The game’s new backend debuted on March 5, 2024.
Games that succeed are earning more money, but most games don't succeed and the money spent to develop those failures is gone and isn't coming back. When profits are expected to rise, shareholders want companies to hire and increase production.
By understanding these complexities, we can gain valuable insights into the dynamics shaping the contemporary gaming landscape and explore potential pathways for future growth and development. The problem is that at the end of 2024, the market is still noticeably smaller than it was three years ago in 2021.
Nevertheless, now that the hype faded out and people are more focused on actually making games, the trade-off between decentralization and mass market reach should sway developers to forget about buzzwords. Where that first sentence worries most of the developers is secondary sales, i.e., sales happening between players.
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