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89% of Devcom speakers believe AAA games don't need additional purchases

GamesIndustry.biz

As the Devcom developer conference kicks off in Cologne today, the organisers have shared the results of this year's speaker survey, with almost 90% of respondents stating they believe AAA games can succeed without additional purchases. Read more

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Our favourite indie games from the 2024 summer games showcases

GamesIndustry.biz

Across the week, there were dozens if not hundreds of titles from smaller or solo developers bringing original and innovative ideas to the table, or telling stories from underrepresented cultures, or simply tapping into a sense of fun and imagination that few AAA titles manage with their push for realism or intense action. Read more

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Respawn veteran Stig Asmussen forms Giant Skull to build AAA single player games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Experienced veterans from EA's Respawn studio have formed a new AAA team called Giant Skull. The developer is led by Stig Asmussen, who is best known as the game director for 2019's Star Wars Jedi: Fallen Order and 2023's Star Wars Jedi: Survivor.

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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.

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Shawn Layden's advice on making games faster and cheaper

GamesIndustry.biz

It was back in 2020 when Shawn Layden began sounding the alarm around rising game development costs. Now, four years later, we have caught up with Layden as part of our new GI Sprint series of video, podcasts and articles, which is all around lowering the cost of game development. Read more

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Wizards of the Coast: "There are lots of ways to express Dungeons & Dragons beyond RPGs"

GamesIndustry.biz

We do have AAA games that are in development," he says. We've announced some of the partnerships that we have with the likes of Starbreeze and Gameloft to build D&D games. I'll leave it to your imagination where they might take that.

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

This game represents me as a developer”, he says. “I But the stress of work can take its toll, and part of the reason why the development of Critter Crossfire is taking this long is because Polekoff had to take breaks. Burnout is a very real threat to solo-developers”, he says. Why are you working as a solo developer? “In

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