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Only after endless hours of testing and iterating, the game is considered ready for a late-Alpha or even a Beta release, on the basis of how polished the in-game features are. Testing: Each feature, as well as the mechanics of the game, need to be tested for quality control. Our services and solutions cover the complete spectrum!
What had been brewing on PC for years before with games like Counter-Strike, was now dominant cross-platform and reaching the “masses” on console. Now we’re in 2024 -- and since 2020, we haven’t seen any new IP get a foothold into this market. Valorant was the last.
With a beta launch of its first game “Domino Adventures” (a casual mobile game in the connect tiles space, with an RPG twist) just months away, Harmony also needed a solution that could be implemented quickly. Their first game, Domino Adventures, is set for global release in 2025, with a beta launch targeted for Q3 2024.
The team tailored early development efforts to maintain a small but engaged audience as they prepared the game for cross-platform deployment, and in late 2023, adopted GameLift and Pragma to gain more control over the game’s backend. The game’s new backend debuted on March 5, 2024.
2022 predictions: Casual games will become more audience-led because of ATT Hypercasual will continue to see more hybrid IAP/ad monetisation and will become even more ‘Android first’ Midcore games will go increasingly cross-platform (particularly on PC). ATT in iOS 15 went harder.
There are crossplatform games that sell items outside the App Store that can be used with the mobile version on the App Store. billion by 2030 - mobile is the fastest growing segment Newzoo predicts VR games revenue will double by 2024 ? So, I think we should dismiss that possibility as it really doesn’t add up.
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