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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. The post Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024 appeared first on PreMortem Games.

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Hypercasual games market keeps shrinking, still 3.38 billion downloads last 3 months

PreMortem.Games

The AppMagic Hypercasual games recap for the second quarter of 2024 unveils some interesting information about this specific part of the mobile games market. General Market Trends Compared to Q1 2024, the market has shifted down by 11%, amassing 3.38B installs. (a Now, let’s turn to the newbies at the top.

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Based 2023’s data, which casual game genres are likely to perform well in 2024?

PreMortem.Games

With the success rate of the new games released drastically low, one can’t help but ask two questions: When releasing a game in 2024, which genre should I choose to make the most of it? More insights on how to build such meta can be gleaned from our deconstructions, which delve deep into the most successful casual games.

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Untold Stories of ex-Activision Blizzard King’s Founders

Deconstructor of Fun

The average check size for Early-stage VC-backed gaming studios has fluctuated notably between 2020 and 2024. In 2024 YTD, a slight rebound indicates cautious optimism but continued conservatism in investment size. In 2024 YTD, ten deals totaled $49m in disclosed funding. over 38 rounds during the same period.

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Harmony Games Deploys a Fully Custom Game Backend Utilizing AWS Cloud Development Kit (AWS CDK)

AWS Games

The first was building its backend from scratch, which the studio quickly determined would take too long. With a beta launch of its first game “Domino Adventures” (a casual mobile game in the connect tiles space, with an RPG twist) just months away, Harmony also needed a solution that could be implemented quickly.

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Full UI Upscaling, Part 1: History and Theory

Grid Sage Games

While Cogmind’s tiles were designed to be fairly recognizable via general shape, that’s still not comparable to our existing familiarity with letters (on that note, this is also why Cogmind ASCII mode can be more easily enjoyed on smaller screens than tiles).

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Finding Genre Success: the Case of Gossip Harbor

Deconstructor of Fun

Written by Jesper Gustavsson , Director of Product at SYBO Games and a games industry veteran with 10 years of experience in building and operating mobile games as a product manager. Opinions shared are personal and do not reflect those of the employers.

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