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The Future of Gaming: Engaging Gen Z

Deconstructor of Fun

By 2026, Gen Z will be the largest spending audience in gaming, and theyre already setting trends. The best strategies now tap into social connections with features like: Friend suggestions and group invites Competitive challenges Social leaderboards Co-op gameplay and team-based experiences The Multi-Platform Reality Gen Z plays everywhere.

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VR and AR in Learning – Benefits & Examples

Logic Simplified

million by 2026. zSpace zSpace is a learning platform that uses AR and VR to help students understand complex concepts through an interactive learning experience. Using this experiential platform, students can use their stylus to engage with a virtual 3D object appearing out of the screen through natural movements.

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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Moreover, AI-driven tools such as generative adversarial networks (GANs) and procedural texture generation are allowing artists to create innovative styles with minimal manual effort.

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Five Predictions for Consumer Apps in 2025

Deconstructor of Fun

Its also an exciting time to be talking about the future of Consumer Apps as were in the middle of several inflection points: the biggest and most exciting technology inflection is quite obviously AI. Prediction #2: Gamification + AI Experiences Will Drive New Breakout Products in Finance, Education, and Health & Wellness Experiences.

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