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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

Over time the entertainment business has grown to become more than just a useful complementary asset and will account for over 60 percent of revenue by 2026 according to some estimates. Crunchyroll Beyond its gaming assets, Sony has managed to establish a strong presence in other growing content categories as well.

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Rablo Games: From solo developer to team collaboration on Necro Story

PreMortem.Games

However, as Necro Story took longer than anticipated, she pitched in with QA, key art, and marketing assets. “We’re aiming for a 2026 release, but it all depends on securing more funding or the success of Necro Story.” “Her drawing style is amazing,” Coma says.

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VR and AR in Learning – Benefits & Examples

Logic Simplified

million by 2026. Benefits of AR and VR in Learning and Development Let’s begin with some interesting stats of AR/VR in classrooms: As per Fortune Business Insights , the size of the global virtual reality in education market is projected to reach USD 13,098.2

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The Sandbox’s U.S. CEO shares the biggest lessons he’s learned so far

Game Daily

It’s a platform in which creators can make digital assets / NFTs and games that can be monetized via blockchain. We’ll sell 100 percent [of the land] by 2025 or 2026. Currently it’s being formed through a series of timed alpha programs in which creators can join, play, and create. Nouzareth: Exactly.

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Axie Infinity (Part 2): Redemption or Ruin?

Deconstructor of Fun

After the initial troubles began, North Korean hackers stole over half a billion dollars in crypto assets from the bridge that connects Ronin, the game’s private blockchain, to Ethereum. Given that AXS first launched in November of 2020, we should expect the supply to cap out around April of 2026: Source: Sky Mavis. Source: Sky Mavis.

Data 52
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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. It is not just the ownership of an asset in the shape of an NFT, but the ownership of the game itself. a16z saying “It’s still early for crypto” in 2022. They were saying the same in 2018.

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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

That means players engage more as a job (often as “scholars” from developing countries who borrow in-game assets from richer “sponsors” or “managers,” who receive a cut of their earnings) than for fun. The rest of the tokens will gradually unlock by 2026. Source: Messari.