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million by 2026. zSpace zSpace is a learning platform that uses AR and VR to help students understand complex concepts through an interactive learning experience. Using this experiential platform, students can use their stylus to engage with a virtual 3D object appearing out of the screen through natural movements.
It’s a platform in which creators can make digital assets / NFTs and games that can be monetized via blockchain. We’re building a platform. They want more freedom than Web2 metaverse platforms, because we are, by design, decentralized. We only take a small commission [from digital sales within the platform].
Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. It is not just the ownership of an asset in the shape of an NFT, but the ownership of the game itself. a16z saying “It’s still early for crypto” in 2022. They were saying the same in 2018.
After the initial troubles began, North Korean hackers stole over half a billion dollars in crypto assets from the bridge that connects Ronin, the game’s private blockchain, to Ethereum. From our sponsors: RECUR is a world-class NFT platform working with game creators looking to build with NFTs. But AXS isn’t the only asset in play.
That means players engage more as a job (often as “scholars” from developing countries who borrow in-game assets from richer “sponsors” or “managers,” who receive a cut of their earnings) than for fun. The rest of the tokens will gradually unlock by 2026. Source: Messari. Read the press release here.
By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals.
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