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” Balancing a day job with indie game development is no small feat. “We’re aiming for a 2026 release, but it all depends on securing more funding or the success of Necro Story.” “Clémence will be leading the art for our next project,” Coma shares.
You’re always looking to find a balance between driving virality or retention or monetization. We’ll sell 100 percent [of the land] by 2025 or 2026. Imagine it as a very big, complex spreadsheet with lots of parameters, lots of levers, which we are constantly tweaking. Nouzareth: Exactly. That’s the ultimate goal.
Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. There is also the fact that most of the big crypto investors who got rich through crypto hold most of their balance in Bitcoin. a16z saying “It’s still early for crypto” in 2022.
That naturally makes balancing the SLP economy for long-term token sustainability even more important. That also means it is the strongest lever in Sky Mavis’ hand to balance the SLP economy during times of token inflation / deflation. The rest of the tokens will gradually unlock by 2026.
By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Struggling to balance cutting-edge visuals with performance optimization? Schedule a consultation to future-proof your games art.
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