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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

By making Islamic history accessible, fun and educational, we aim to inspire the next generation to connect with their heritage, he says. He continues, Video games are the most influential media of our time, but Islamic content has been painfully neglected. And so, for Hrnjadovic, Al-Sirah is more than just a game.

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Exploring the Boundless Potential of XR and AI

Logic Simplified

XR has a wide range of applications, from gaming and entertainment to education and training. It has the potential to revolutionize how we interact with digital content and could change the way we work, learn, play, and live. million by 2026, at a CAGR of 12.9% over the forecast period 2021 - 2026.”.

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VR and AR in Learning – Benefits & Examples

Logic Simplified

Evidence from the past shows that people acquired knowledge through observing, engaging in apprenticeships, experimenting, and receiving oral instruction well before formal educational systems were established. million by 2026. Over time, educators are looking for new ways to integrate digital solutions into learning.

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Axie Infinity (Part 2): Redemption or Ruin?

Deconstructor of Fun

This hope squarely rests on the potential of the land-centric user-generated content efforts (some players need to be willing to spend without expecting a financial return), but we’re still hesitant to assume that these particular plans will lead to outsized, sustainable success. Let’s now move on to the Axie NFTs themselves.

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Five Predictions for Consumer Apps in 2025

Deconstructor of Fun

Prediction #2: Gamification + AI Experiences Will Drive New Breakout Products in Finance, Education, and Health & Wellness Experiences. With these trends in place, I think we will see the following in 2025: New 1M+ user applications across Finance, Education, and Health & Wellness. Reddit MAU 2018 - 2026, Actuals + Forecast.

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