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The Future of Gaming: Engaging Gen Z

Deconstructor of Fun

By 2026, Gen Z will be the largest spending audience in gaming, and theyre already setting trends. Keep LiveOps Strong: Gen Z is demandingconstant updates and fresh content are a must. Is your game ready for Gen Z? Because theyre here, they play differently, and theyre reshaping the industry. What Makes Gen Z Unique?

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VR and AR in Learning – Benefits & Examples

Logic Simplified

million by 2026. Learners can explore virtual environments and interact with content, making learning more engaging and impactful. Tech Informed reports that in the US, 54% of teachers and 41% of parents want more use of augmented and virtual reality solutions in the classroom. For instance the Google Cardboard and the Gear VR.

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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. Improved UGC integration : There is no denying that User Generated Content is becoming more and more important each day. a16z saying “It’s still early for crypto” in 2022.

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Axie Infinity (Part 2): Redemption or Ruin?

Deconstructor of Fun

What really matters for Axie Infinity’s future is whether Sky Mavis can provide credible future plans for new features that will ground the game in a more stable source of recurring revenue that meets the expectations of all stakeholders. The greatest risks are two-fold. Let’s now move on to the Axie NFTs themselves. Source: Sky Mavis.

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App Store’s NFT Guidelines: Imminent peril or entry ticket for blockchain games?

Deconstructor of Fun

The rules regarding IAP methods are now the following: Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc. The updates focused on the usage of NFTs and their functionalities inside games. to $184.4B

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