Remove 2026 Remove Content Remove Mobile Gaming
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Global gaming on the path to post-pandemic recovery

Game Daily

The number of people paying to play games will grow by more than 7.3% billion players by the end of 2026. Mobile gaming is dominant across the world, with an expectation of 2.8 billion players by 2026. By 2026 “the global games market will generate yearly revenues of $212.4 globally to 1.47

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The Sandbox’s U.S. CEO shares the biggest lessons he’s learned so far

Game Daily

We’re making sure that we have the right amount of content, making sure that creators are happy with the platform and that it makes sense for them from a business perspective, from a tooling perspective, and from an experience perspective. We are not the owner of the content they create. More content from big partners.

Sandbox 52
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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. The rules of the game are not established yet, and, as a game developer, you are expected to create them. So, it’s very likely that other games will follow suit.

Games 52
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App Store’s NFT Guidelines: Imminent peril or entry ticket for blockchain games?

Deconstructor of Fun

The updates focused on the usage of NFTs and their functionalities inside games. The rules regarding IAP methods are now the following: Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc. to $184.4B

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