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By 2026, Gen Z will be the largest spending audience in gaming, and theyre already setting trends. Mobile gaming alone has grown by 9% since 2020, and 82% of them play on their phonesbut theyre also active on PC and console. Mobile, PC, consolethey dont pick one, they pick all of them. What Makes Gen Z Unique? Gen Z flips this.
billion players by the end of 2026. billion players by 2026. PC gamers make up 892 million people, followed by 629 million console players. By 2026 “the global games market will generate yearly revenues of $212.4 In the PC market, boxed games now account for only 0.5% globally to 1.47 billion people.
Video games development incorporates PC games and consoles. Game developers have to be more flexible and agile than ever before to develop games and provide Games as a Service (GaaS) for pc and varieties of consoles. They provide deeper gameplay content and uncomplicated storyline for gamers. AAA video game development trends.
Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. Although most of them come from the F2P mobile sector, the industry has observed professionals transitioning from the PC/console space to focus on developing AAA-quality blockchain games.
The Sky Mavis team knows all this, which is why there are several new developments in the pipeline: a F2P version with (potentially) greater distribution, land, user-generated content, and more. The rest of the tokens will gradually unlock by 2026. We are intrigued but still have specific concerns.
Most of the games on blockchain run either on browser or PC. The rules regarding IAP methods are now the following: Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc. to $184.4B
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