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The compound annual growth rate from 2021 through 2026 was estimated at 1.3%. The data firm added it was "optimistic' for the PC and console segments, while mobile gaming is "likely to recover" after difficult conditions for the past couple of years. Newzoo said the market generated an estimated $184 billion in 2023, a small 0.6%
They expect to cross that magic $200 billion mark by 2026. Biggest performer This year’s biggest performer in terms of growth is the download/boxed PC games segment. According to Newzoo, the PC games market also felt the positive effect of premium releases this year, even while live-service games are the primary revenue driver on PC.
billion players by the end of 2026. Mobile gaming is dominant across the world, with an expectation of 2.8 billion players by 2026. PC gamers make up 892 million people, followed by 629 million console players. By 2026 “the global games market will generate yearly revenues of $212.4 globally to 1.47
Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. Although most of them come from the F2P mobile sector, the industry has observed professionals transitioning from the PC/console space to focus on developing AAA-quality blockchain games.
2020 is when things started getting interesting in three key ways: Sky Mavis released Mavis Hub, the PC launcher that serves as the central hub for new Axie Infinity updates as well as new games in the Axie Infinity universe. The rest of the tokens will gradually unlock by 2026.
Most of the games on blockchain run either on browser or PC. Even the ones that exist on mobile cannot push for mass adoption, because there is no clarity as to how blockchain games are positioned. There are cross platform games that sell items outside the App Store that can be used with the mobile version on the App Store.
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