Report: Xbox handheld due in 2025, next-gen console for 2027
Game Developer
MARCH 10, 2025
Microsoft's first branded handheld will allegedly come from a well-known PC gaming manfacturer and be 'unmistakably Xbox.'
Game Developer
MARCH 10, 2025
Microsoft's first branded handheld will allegedly come from a well-known PC gaming manfacturer and be 'unmistakably Xbox.'
GamesIndustry.biz
JULY 17, 2023
Portable gaming consoles will be required to have replaceable batteries by 2027 to comply with a new European Union law. On July 10, the European Council voted for a new regulation to implement sustainability rules for batteries.
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PreMortem.Games
SEPTEMBER 2, 2024
PC gaming is set to outperform both mobile and console gaming in revenue growth, with a projected increase of 4.0% Console gaming, on the other hand, is anticipated to see a slight decline of 1.0% from 2022 to 2027. The number of gamers worldwide is expected to reach 3.42 billion in 2024, a 4.5% increase from the previous year.
GamesIndustry.biz
JUNE 7, 2023
billion in revenue in 2022 – that's including mobile, console and PC. The data firm said the games market in China is expected to grow to $57 billion in revenue by 2027, and an estimated 730 million gamers. The games market in China reached $45.5 Read more
GamesIndustry.biz
JANUARY 6, 2023
Whether it’s The Sun declaring "Mum’s Guilt – I found my son in a trance at 2am hooked on his games console. billion by 2027 (Mordor Intelligence), games are predicted to be played by 3.32 We all know and feel how the UK mainstream media, especially print, likes to portray us.
Big Games
MARCH 27, 2025
of the CAGR to reach US$1535B by 2027. Strength Provides premium assets, especially for high-end 3D games Platform Support and Flexibility Unity Supports over 25 platforms, including Android, iOS, consoles, and VR/AR. Unreal Engine Supports multiple platforms but is more suited for console and PC-level graphics.
Game Daily
AUGUST 8, 2023
Meanwhile, metaverse spaces on mass market devices, like game consoles and cellphones, continue to attract enormous audiences, most especially young people. “Currently, Gen Z spends 15 percent of their ‘fun budget’ in the metaverse and it’s predicted to climb to 20 percent by 2027.
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