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Report: Xbox handheld due in 2025, next-gen console for 2027

Game Developer

Microsoft's first branded handheld will allegedly come from a well-known PC gaming manfacturer and be 'unmistakably Xbox.'

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Handheld consoles required to have replaceable batteries by 2027

GamesIndustry.biz

Portable gaming consoles will be required to have replaceable batteries by 2027 to comply with a new European Union law. On July 10, the European Council voted for a new regulation to implement sustainability rules for batteries.

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Console revenues decline as PC soars; Mobile still dominates in $187 billion market

PreMortem.Games

PC gaming is set to outperform both mobile and console gaming in revenue growth, with a projected increase of 4.0% Console gaming, on the other hand, is anticipated to see a slight decline of 1.0% from 2022 to 2027. The number of gamers worldwide is expected to reach 3.42 billion in 2024, a 4.5% increase from the previous year.

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China's games market reached $45.5bn in 2022

GamesIndustry.biz

billion in revenue in 2022 – that's including mobile, console and PC. The data firm said the games market in China is expected to grow to $57 billion in revenue by 2027, and an estimated 730 million gamers. The games market in China reached $45.5 Read more

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Everyone hates games and we don’t care (but we should) | Opinion

GamesIndustry.biz

Whether it’s The Sun declaring "Mum’s Guilt – I found my son in a trance at 2am hooked on his games console. billion by 2027 (Mordor Intelligence), games are predicted to be played by 3.32 We all know and feel how the UK mainstream media, especially print, likes to portray us.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

of the CAGR to reach US$1535B by 2027. Strength Provides premium assets, especially for high-end 3D games Platform Support and Flexibility Unity Supports over 25 platforms, including Android, iOS, consoles, and VR/AR. Unreal Engine Supports multiple platforms but is more suited for console and PC-level graphics.

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Brands are taking a pragmatic approach to metaverse marketing

Game Daily

Meanwhile, metaverse spaces on mass market devices, like game consoles and cellphones, continue to attract enormous audiences, most especially young people. “Currently, Gen Z spends 15 percent of their ‘fun budget’ in the metaverse and it’s predicted to climb to 20 percent by 2027.

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