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Xbox planning hybrid cloud gaming platform for 2028

GamesIndustry.biz

Microsoft is planning a "hybrid" Xbox platform for cloud gaming for 2028. According to documents leaked earlier this week by the FTC, and as reported by Rock Paper Shotgun , said platform would run cloud-based titles on a device setting consumers back less than $99, and has been in discussion since at least May 2022.

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Opening of Nintendo's new development centre delayed

GamesIndustry.biz

The opening of Nintendo's new development centre has been delayed to 2028, following further plans for expansion. In a note to investors, the platform holder confirmed its original plan to complete construction by 2027 has been revised as it has decided to "up-scale the building." Read more

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Mythical’s Web3 NFT racer goes live

Game Daily

Developed in partnership with Nitro Nation creator CM Games, NNWT allows players to tour, race, and collect digital vehicles from automakers like Aston Martin, Jaguar, Pagani, and McLaren Automotive, which serves as the game’s season one focus. billion in 2022 rising to $9 billion in 2028, representing 18 percent annual growth.

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How to Get Started with Your First NFT Game Development

iXie gaming

Getting started with your first NFT game development venture can be interesting. But is the NFT game development market worth entering? billion by 2028. from 2022 to 2028. So, yes – NFT game development is worth it. And how do you start your first NFT game development project? But what are NFT games?

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Ten highlights from Nordic Game this Week

Game Daily

AI Development Concerns The first talk is by Andre Schenini Moreira (managing partner, FMA Legal), and it addresses a matter that’s top of mind for game developers and publishers right now – artificial intelligence. Here are ten highlights from the days ahead.

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Meta is looking to casuals to lift the metaverse’s fortunes

Game Daily

Metaverse knowledge “At the casual end of the spectrum, we are thinking about a couple of development cycles ahead, to the points of entry that [casual] players are going to expect,” said Lion. those who play around ten hours a week, across a variety of platforms). billion by 2028. “They are not one thing.

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Technology Advancements Impacting Esports Gaming 

iXie gaming

According to Statista market forecasts, the eSports user base is expected to reach over 856 million by 2028. Wearable Technology Esports game development have often faced one challenge: the inability to keep team players connected, particularly when they’re not at the venue. So, viewers no longer have to go to the arena.

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