Remove 2028 Remove Mobile Remove Platformer
article thumbnail

Korea plans to grow console industry in the next five years

GamesIndustry.biz

Korea's Ministry of Culture, Sports, and Tourism has said it intends to grow the country's console market by 2028 in order to revitalise its games industry. As reported by Yonhap News Agency , the government unveiled its five-year plan on Wednesday, aiming to reduce its reliance on mobile and online platforms and boost console sales.

Console 101
article thumbnail

Meta is looking to casuals to lift the metaverse’s fortunes

Game Daily

It’s this last group, according to Meta, which currently shows the least knowledge and interest in metaverse gaming, but which has traditionally transformed new modes of gaming (such as mobile, and free-to-play) from niche, to mainstream. those who play around ten hours a week, across a variety of platforms). billion by 2028.

Mobile 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Ten highlights from Nordic Game this Week

Game Daily

Gomes-Boronat is CEO of Lucio, a mobile gaming platform that matches players according to shared interests and experiences as well as geographic proximity. Learn about Africa’s gaming scene According to a report by Mordor Intelligence, the African gaming market is set to grow by more than 12 percent annually between now and 2028.

Games 98
article thumbnail

Technology Advancements Impacting Esports Gaming 

iXie gaming

According to Statista market forecasts, the eSports user base is expected to reach over 856 million by 2028. Esports teams are now turning to wearables to keep players engaged during tournaments, regardless of the gaming platforms they’re using. Behind this growing demand lies various technologies impacting eSports gaming.

Esports 52
article thumbnail

Mythical’s Web3 NFT racer goes live

Game Daily

Mythical Games’ NFT-based mobile racing game Nitro Nation World Tour (NNWT) is out now on Android and iOS. billion in 2022 rising to $9 billion in 2028, representing 18 percent annual growth. While NFT usage in games is still unproven at scale, major brands continue to invest.

Sandbox 115