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Microsoft is planning a "hybrid" Xbox platform for cloud gaming for 2028. According to documents leaked earlier this week by the FTC, and as reported by Rock Paper Shotgun , said platform would run cloud-based titles on a device setting consumers back less than $99, and has been in discussion since at least May 2022.
Korea's Ministry of Culture, Sports, and Tourism has said it intends to grow the country's console market by 2028 in order to revitalise its games industry. As reported by Yonhap News Agency , the government unveiled its five-year plan on Wednesday, aiming to reduce its reliance on mobile and online platforms and boost console sales.
Among the revelations discussed are Microsoft targeting 2028 for its next Xbox console , full details of two mid-generation refreshes for Xbox Series X and S that are expected to launch next year, a hybrid cloud gaming platform due to launch by 2028, Bethesda's future line-up of games , and Spencer's ambition to acquire Nintendo.
The opening of Nintendo's new development centre has been delayed to 2028, following further plans for expansion. In a note to investors, the platform holder confirmed its original plan to complete construction by 2027 has been revised as it has decided to "up-scale the building."
those who play around ten hours a week, across a variety of platforms). One of the few positives, as Meta pointed out in its promotional video for Quest 3, is that the platform now has more than 500 VR games and apps available to consumers. billion by 2028. The research found that among casual gamers (i.e.
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billion by 2028. from 2022 to 2028. Select a Blockchain Platform NFTs are based on blockchain. With many blockchain platforms available, selecting the most suitable platform is crucial. However, developers can consider other blockchain platforms such as Polygon (formerly Matic), Binance Smart Chain, and Flow.
According to Statista market forecasts, the eSports user base is expected to reach over 856 million by 2028. Esports teams are now turning to wearables to keep players engaged during tournaments, regardless of the gaming platforms they’re using. Behind this growing demand lies various technologies impacting eSports gaming.
billion in 2022 rising to $9 billion in 2028, representing 18 percent annual growth. “The Sandbox is at heart a social platform, and through this partnership with Agora, we can further enhance our players’ ability to connect, collaborate, communicate, and form meaningful communities,” said The Sandbox COO Sebastien Borget.
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