article thumbnail

I know you have said designers/engineers in the games industry are people that love games (because they could be paid more for the same skills by working in a different industry). Does the same hold true for AAA producers or executives? Do the people making high-level business decisions for big developers/publishers actually like games, or care about the future of games? (in terms other than how it affects the interests of their company/position)

Ask a Game Dev

My most recent executive producer started off as a customer service agent at the studio, and worked his way through QA and production. Another executive producer I worked for started as a customer service agent for Dark Age of Camelot, became a writer, then producer on Warhammer Online, and now he’s doing something else.

Agent 52
article thumbnail

Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. Unreal, on the other hand, is considered to be the main player in the AAA industry.

article thumbnail

God of War Ragnarok: A Place Where Your Father Loves You!

The Bottom Feeder

As I said in my last GoWR piece (which got quite a lot of reads), it's kind of futile to critique big AAA games. Seriously, imagine a trilogy about Loki growing up, accepting his divine nature and an agent of chaos, and unleashing his power to get vengeance on the Norse gods, erasing them from the world. A lot of people have played it.

Art 75