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I know you have said designers/engineers in the games industry are people that love games (because they could be paid more for the same skills by working in a different industry). Does the same hold true for AAA producers or executives? Do the people making high-level business decisions for big developers/publishers actually like games, or care about the future of games? (in terms other than how it affects the interests of their company/position)

Ask a Game Dev

My most recent executive producer started off as a customer service agent at the studio, and worked his way through QA and production. Another executive producer I worked for started as a customer service agent for Dark Age of Camelot, became a writer, then producer on Warhammer Online, and now he’s doing something else.

Agent 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Having been the market leaders for years, these two are the main candidates for the title of the best game engine.

Engine 52