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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

From indie studios to AAA developers, 2.5D continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. This makes it ideal for fighting games, Metroidvanias, and RPGs. merges the best of both worlds. Artistic Flexibility : Unlike full 3D, 2.5D

Art 52
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

You're fighting not only the privatization of public health but also reckless climate engineering! There's no Destiny-like seamless matchmaking and no Left 4 Dead style good-enough bot AI. Three safehouse skulls + main quest macguffin = boss fight. that a bigger US AAA or a non-US indie would've failed to capture.

Studios 246
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AI x Game Industry in 2025 - The Unspoken Part

Deconstructor of Fun

Now you know what’s the best way to “grab a drink” with this lad… Legendary game makers, Peter Molyneux who is renowned for creating the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park and the Fable series thinks that generative AI is going to be a "real game changer" in video games. It is a true enabler.

AI 59
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Deathloop deconstruction / design thoughts

Radiator Blog

unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? This fighting game health mechanic is too fussy and unreliable for a busy shooter. I think the intention is to make you scrounge around for ammo during a fight and/or swap weapons more often.

Fighting 130
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The Three Game Industry Trends to Watch in 2024

Deconstructor of Fun

They explore a variety of pressing topics such as the industry trends post-COVID-19, console market dynamics, opportunities for game developers, the impact of AI and technological advancements, and the shifting dynamics of player engagement. This is a signal of future adaptation that is further enhances with adaptation of AI.

AI 59
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Skyrim was already notorious for this "break the AI pathing and snipe at them" exploit metagame, but Enderal sort of just gives up here. Expendable companions. Money sink.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. One that could run, jump, swing, climb, fly, flip and fight in a fluid way. Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. It’s mostly rubbish.

Dev 138