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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

QQ Speed An arcade racer implementing TCG mechanics The first game on our list is QQ Speed , an arcade racing game with a manga-inspired art style that’s been very successful in the Chinese market. The narrative is a vital part of the drive toward in-game progression. Genshin Impact’s turn-based TCG minigame, Genius Invocation.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. art, design, technology, physics, coding, music, maths, 3D, problem solving, empathy, and fun!” One that could run, jump, swing, climb, fly, flip and fight in a fluid way. What are the biggest advantages of working solo?

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The three most important qualities in an RPG

Keith Burgun

This is a huge one, and arguably it’s important to many kinds of games, and other forms of art as well. AAA games are first and foremost products and their “smooth functionality” is prized above all else. Ultimately, the player has to like the characters, the world, the art style, the music, and so on.

Fantasy 52
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Web3 Gaming Consolidates to Survive

Deconstructor of Fun

Polygon has a huge ecosystem of games, art collections, big retail brands (like Starbucks), and so many more. So, instead of fighting against the odds on their own, they are coming together to provide a very well rounded service. Forcing your players to download a launcher for just one game can only go so far.

Games 52
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

From indie studios to AAA developers, 2.5D This makes it ideal for fighting games, Metroidvanias, and RPGs. Many developers leverage art production services to create bespoke assets that enhance visual storytelling while maintaining performance efficiency. merges the best of both worlds. Artistic Flexibility : Unlike full 3D, 2.5D

Art 52
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

You're fighting not only the privatization of public health but also reckless climate engineering! Three safehouse skulls + main quest macguffin = boss fight. that a bigger US AAA or a non-US indie would've failed to capture. But not really. The player never quite experiences these ideas in the game itself.

Studios 246
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The Forgotten City (2021) revisited

Radiator Blog

SHINY ART STYLE: The most obvious difference vs its Skyrim mod roots is the art style -- it went from 2011 pre-PBR Skyrim to 2020 UE4 Quixel 4k photoscans with subsurface scatter'd Character Creator NPCs. "It This community doesn't care about art or theater. The final boss fight is a conversation, and the ultimate weapon is.

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