This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
QQ Speed An arcade racer implementing TCG mechanics The first game on our list is QQ Speed , an arcade racing game with a manga-inspired art style that’s been very successful in the Chinese market. The narrative is a vital part of the drive toward in-game progression. Genshin Impact’s turn-based TCG minigame, Genius Invocation.
Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. art, design, technology, physics, coding, music, maths, 3D, problem solving, empathy, and fun!” One that could run, jump, swing, climb, fly, flip and fight in a fluid way. What are the biggest advantages of working solo?
This is a huge one, and arguably it’s important to many kinds of games, and other forms of art as well. AAA games are first and foremost products and their “smooth functionality” is prized above all else. Ultimately, the player has to like the characters, the world, the art style, the music, and so on.
Polygon has a huge ecosystem of games, art collections, big retail brands (like Starbucks), and so many more. So, instead of fighting against the odds on their own, they are coming together to provide a very well rounded service. Forcing your players to download a launcher for just one game can only go so far.
From indie studios to AAA developers, 2.5D This makes it ideal for fighting games, Metroidvanias, and RPGs. Many developers leverage art production services to create bespoke assets that enhance visual storytelling while maintaining performance efficiency. merges the best of both worlds. Artistic Flexibility : Unlike full 3D, 2.5D
You're fighting not only the privatization of public health but also reckless climate engineering! Three safehouse skulls + main quest macguffin = boss fight. that a bigger US AAA or a non-US indie would've failed to capture. But not really. The player never quite experiences these ideas in the game itself.
SHINY ART STYLE: The most obvious difference vs its Skyrim mod roots is the art style -- it went from 2011 pre-PBR Skyrim to 2020 UE4 Quixel 4k photoscans with subsurface scatter'd Character Creator NPCs. "It This community doesn't care about art or theater. The final boss fight is a conversation, and the ultimate weapon is.
For example, entering Fighting games is nearly suicidal effort. Fighting games install trends are spiky as is the revenue rate. While games like Plarium’s RAID Shadow Legends boast a lineup of AAA quality 3D champions, you can get away with less. The only way to go is to perfect the art production and art outsourcing.
Some say Unreal is better just because it’s a common choice for AAA studios. Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. Unreal, on the other hand, is considered to be the main player in the AAA industry.
As I said in my last GoWR piece (which got quite a lot of reads), it's kind of futile to critique big AAA games. The Question of Games As Art Video games, as an art form, are a tug of war between two factions. On the other end: Some dream of video games as High Art. This is why Video Games will always fight with High Art.
But for this game, they layered in choice – fight enemies to make your character stronger, and avoid ones that are too tough. That, slapped on with some vibrant colours, cute art style, and upbeat music, made playing this game a treat. What doesn’t kill you makes you stronger. We had quite a bit of fun with Idle Siege.
It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. It's not uncommon to walk between towns and fight like 6 different packs of wolves. Expendable companions. The starting area is like 2-3x the density of vanilla Skyrim. Money sink.
In terms of the share between ad revenue and IAPs, he states that Homa’s less-well performing hybridcasual titles generate 15% of their revenue from IAPs, while its top performers like Fight For America can bring in as much as 40%. the surprise announcement of Counterstrike 2, CCP's massive raise for a AAA Web3 game and more.
A true masterpiece of an ad rivaling launch trailers from AAA games. Unlike with Sniper games, you could move and you were actually fighting other players. Thanks to the art style, fun narrative, and easy to approach features, the audience is female-dominated which is uncommon in the Squad RPG sub-genre. Sonic the Hedgehog).
The art style, narrative, universe, and tone was so good that it made up in a lot of ways for a lack of cohesive systems. The brand affinity generates engagement while answering some hard questions about player fantasy, character, world, demographic and art style. I was not part of the development of either of these games.
But when you think about the AAA catalogs offered by Xbox Game Pass and Playstation Now, this just seems like a nearly impossible battle to take on for a streaming media company with little game development experience, no matter how flush with cash they are. I think the “smaller Apple Arcade” concept is a bit of a red herring.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content