How to Create a Game-Ready AAA asset
Logic Simplified
AUGUST 5, 2024
This is the workflow for creating a AAA model of an AK-47, using Maya, Substance Designer, Substance Painter and Marmoset. I used a Blinn Shader on the asset to spot any issues with the mesh. Blinn Shader helped me see highlights produced due to light shining off the surface at low angles. I believe forms first - details last.
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