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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

QA as a Trust Mechanism Players expect frictionless experiences. Todays visual expectations extend beyond AAA titles, and even casual mobile players expect aesthetic consistency and technical polish. Meeting Modern Visual Standards Unity developers must balance fidelity and function. QA is not just about fixing code.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

But the morale and quality of life it can bring can be quite motivating, balancing & inspiring – if not all the above.” And I see it as the ultimate compilation of art(s) – light, sound, visuals, narrative, mechanics, psychology – a crafted or distilled experience. Balance your mental health.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA titles at prominent companies like EA and Midway to establishing his own remote studio. But, beyond gameplay mechanics, Eco speaks to a much larger industry trend: the emergence of the metaverse.

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A Guide to Designing Multiplayer Games

Logic Simplified

Let’s elaborate on how multiplayer game design isn’t as simple as just throwing together some mechanics and calling it a day. Here, the game is overpowered (OP) by the strategies and calls for a balanced approach for individual players involved in the game. There are game accessibility guidelines that help avoid such barriers.

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The Backend Jungle: A Short Guide for Game Executives 

Deconstructor of Fun

In the realm of game development, the backend is often likened to the unsung hero working tirelessly behind the scenes, powering the intricate mechanics that make our favorite games tick. Load balancing : Distributing player traffic across multiple servers to ensure that no single server becomes overloaded, accounting for regional latency.

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Battle Passes - Everything You Ought to Know and Then Some

Deconstructor of Fun

Passes can generate different player experiences, follow a different balance, and emphasize different components depending on the genre and audience. For most players (including payers) the Pass is primarily retention and an engagement mechanism. Some examples are: Faster Progression.

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