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The game is an almighty genre mishmash almost reminiscent of a AAA console game, carefully combining heavy story and character-driven RPG elements with hectic shooter gameplay. The narrative is a vital part of the drive toward in-game progression.
AWS Session Highlights Harnessing generative AI to create unlimited content within game worlds : Saltwater Games details the generative AI architecture of “Resurgence,” an upcoming free-to-play, post-apocalyptic, open-world crafting and survival game.
It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Loot RPGs need to carefully balance the player dilemma of "this would be useful" vs. "this is better to sell" and this tips that balance too much toward the latter. Money sink.
We don’t see this often enough in casual simulation games, but there is a lovely open-world feel to this game. Which is a difficult balance to strike. As technology improves (especially with hardware, server management, ping, etc), we’re starting to see more and more AAA fast-paced titles hit the smaller screens.
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