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Making Lucid with Eric Manahan

Game Dev Unchained

This time, the narrative revolves around Eric Manahan , the former architect who found solace in pixelated characters and captivating storylines. The pixelated game wasn’t just beautiful, but it was also a product of a single developer. Pen and paper, sketching ideas out, then translated them into pixel art.”

Indy 64
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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

Having collaborated on previous projects across a wide range of industries – from comics, AAA games, television, music videos, visual effects, literature, theater, virtual and augmented reality, hardware, software, and R&D – the group contemplated how to create a meaningful, community-driven game on their own terms.

Studios 52
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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

The game is balanced on a multitude of variables, events, triggers, put together like a house of cards. ” Not pixels but voxels The visual style of Three Minutes to Eight is unmistakable, characterized by its pixelated appearance. Many define the game as ‘pixel art’, but in reality this is not exactly the case.

Pixel 211
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

From indie studios to AAA developers, 2.5D Hybrid Animation Techniques Games like Cuphead rely on meticulous, hand-drawn frame-by-frame animations, while Octopath Traveler takes a modern approach, using AI-assisted rendering to apply real-time lighting and physics to pixel art characters. merges the best of both worlds.

Art 52
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Five Bucks To Feel Like a God

The Bottom Feeder

Vampire Survivors got big at about the same time and really showed what the much bigger AAA game does wrong. Once you’re really rolling, you can just stand still and watch huge waves of pixel dudes get threshed by your guns WWI-style. There's no balancing. It's not about math and prissy game balance. No downsides.

Indy 90