Remove AAA Remove Build Remove Open World
article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. This decouples the player's behavior from their character build. Expendable companions. This game is scared that the player might not have an activity every 15 seconds. Money sink.

article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Streaming is the most important feature missing for managing large scenes or open worlds. Additionally, Godot 4.0 The answer is “it depends”.

AAA 145
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

Likewise, construction elements have become intertwined with the core mechanics of many titles, such as the Japanese-hit Slime Isekai Memories , where narrative progression is tied into its base building despite its focus as a turn-based RPG. Merge Vikings Combining merge2 mechanics with progressive character and building vectors.

article thumbnail

AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Titan Image Demo showcased advanced techniques that can be used to solve real-world image asset creation tasks using generative AI and Amazon Bedrock. The Dynamic NPC Dialog Demo highlighted Ada, an example for building an in-game non-player character (NPC) as a generative AI application, using Unreal Engine MetaHuman by Epic Games.

AI 108
article thumbnail

The Forgotten City (2021) revisited

Radiator Blog

Comparatively, the original Skyrim mod felt like more of a city with more buildings, more organization, more density. Why would they build (and maintain) a big theater space that they never use? Even AAA has given up on immersive sim RPGs , so any dev deserves praise just for attempting this genre I think.

NPC 130
article thumbnail

Is there an alternative to gaming’s dystopian gloom?

Game Daily

It also helps that depopulated worlds – or at least those populated by easily replicated baddies – are much cheaper and easier to produce than well-ordered, sophisticated societies. Gershenfeld recalled his days working on open world games at Activision. “Open worlds are complex, expensive.

Media 52
article thumbnail

AI x Game Industry in 2025 - The Unspoken Part

Deconstructor of Fun

Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. Truly open worlds populated by procedurally developed content, adaptable game mechanics, and narratives.

AI 59