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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Sandbox style simulations. Is solving these problems enough for Godot to become a top AA / AAA game engine? Additionally, Godot 4.0

AAA 145
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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. I’m not very comfortable with self-promotion, and don’t easily find motivation for things that aren’t contributing directly to the game build.” “I’m I’ve never particularly enjoyed watching sports, but always enjoyed playing them.

Dev 138
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Is there an alternative to gaming’s dystopian gloom?

Game Daily

A single season of dystopian-futurism TV show Black Mirror has way more interesting ideas about the future than current AAA gaming’s apocalyptica. “When you make games, you almost inevitably do world building. ” He offered an example of a game about building in the near future. That’s a fascinating thing.

Media 52
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Wizard With A Gun Crashing: How I Fixed It

Game Errors

Indie games like Wizard with a Gun often face more crash issues compared to AAA titles. Some Key Facts about Wizard with a Gun The game features co-op multiplayer, letting you and your friends team up to explore and build. It offers a mix of sandbox and roguelike gameplay elements, creating an endless experience.

Co-op 52
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Untold Stories of ex-Activision Blizzard King’s Founders

Deconstructor of Fun

Though many startups are beginning to build their legacies, 13 studios successfully released titles. The studio raised $25m in Oct’24 to develop a narrative sandbox game based on an original IP. Echtra Games is working on an unannounced AAA ARPG for PC and console platforms. The studio was acquired by Sony in 2023.

Mobile 52
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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

Most (if not all) technologies that utilize ECS do it at the core engine level, by serving as the base architecture and building everything else (physics, rendering, audio, etc.) Sandboxes (lots of tiny things need processing every frame). Other AAA games with lots of content going on.