Remove AAA Remove Content Remove Indy
article thumbnail

Do you think the projects that you shipped as a indie developer have the same impact as the ones you worked on at game studios when applying for jobs?

Ask a Game Dev

At an indie studio, they are probably looking for a broad set of experience, someone able to field many different types of tasks. At the typical AAA studio, they're probably hiring for expertise in a specific field - somebody who's an expert at AI, or procedural content generation, or in-game economies.

Indy 64
article thumbnail

How Move's AI technology aims to be a game-changer for motion capture

GamesIndustry.biz

This norm, however, may soon be a relic of the past as software from technology company Move hopes to revolutionise motion capture for AAA and indies alike, as well as beyond games. Read more

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Postcards from Quakeland, 2022

Radiator Blog

For the past few decades, Quake modders have freely mixed-in copyrighted unlicensed content from other games. So whatever's left of Quake's counter-culture vibe fades faster, in favor of clean original high-production polish, which to me feels like a bit of bleed from today's contemporary indie game culture. That's a real plus.

Indy 130
article thumbnail

How much freedom does a game designer have at a non-indie studio? Are they able to pitch and create their own ideas or are they basically project leads that get assigned games to make/design (ie that time everyone was making a WW2 shooter)?

Ask a Game Dev

We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on. I think you have the wrong idea about what game designers do.

article thumbnail

Introducing AWS GameTime – a new AWS Twitch show

AWS Games

From time to time, our AWS GameTime guests may also share exclusive news, easter egg content and merchandise! AWS are also proud to continue supporting the game developer community and we want to highlight the best games from indie studios to AAA game studios built on AWS. Of course we have a gameplay segment!

article thumbnail

Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games.

Dev 138
article thumbnail

Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

I want to have a team with a pipeline where we release a game every few months, always making new IP and numbered sequels, never gross content packs and new ways of extracting more money from people who have already bought a game.” The abysmal ideas about driving physics held by the indie community of course!

Dev 104