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At an indie studio, they are probably looking for a broad set of experience, someone able to field many different types of tasks. At the typical AAA studio, they're probably hiring for expertise in a specific field - somebody who's an expert at AI, or procedural content generation, or in-game economies.
This norm, however, may soon be a relic of the past as software from technology company Move hopes to revolutionise motion capture for AAA and indies alike, as well as beyond games. Read more
For the past few decades, Quake modders have freely mixed-in copyrighted unlicensed content from other games. So whatever's left of Quake's counter-culture vibe fades faster, in favor of clean original high-production polish, which to me feels like a bit of bleed from today's contemporary indie game culture. That's a real plus.
We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on. I think you have the wrong idea about what game designers do.
From time to time, our AWS GameTime guests may also share exclusive news, easter egg content and merchandise! AWS are also proud to continue supporting the game developer community and we want to highlight the best games from indie studios to AAA game studios built on AWS. Of course we have a gameplay segment!
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games.
I want to have a team with a pipeline where we release a game every few months, always making new IP and numbered sequels, never gross content packs and new ways of extracting more money from people who have already bought a game.” The abysmal ideas about driving physics held by the indie community of course!
Truly open worlds populated by procedurally developed content, adaptable game mechanics, and narratives. Designer Jobs: AI-driven procedural content generation (PCG) algorithms generate game content dynamically. Most AAA simply cannot afford the team sizes of today. Albeit the marketing constraints would remain.
The Creative Spirit of “Lucid”: A Deep Dive into the Musical and Inspirational Layers of Indie Game Development While many of us have been engrossed in the epic cinematic experiences of Hollywood or caught up in the intricate weaves of Studio Ghibli’s storytelling, a fresh voice has emerged from the world of indie game development.
This evolving landscape presents opportunities for agile developers to thrive, even as AAA studios grapple with extended development cycles and rising costs. Trend: Single Player AAA Development Costs continue to Explode Premium Single Player games have been a healthy but stagnating market. in growth for the year 2024.
Interesting fact : Did You Know Crashing is Most Common in Indie Games? Indie games like Wizard with a Gun often face more crash issues compared to AAA titles. Given that indie developers might not have the vast resources to iron out all bugs, crashes can be more frequent. How to stop Wizard with a Gun from crashing?
Now she sources leading-edge content for Oculus, lectures on the intersection of art and code for UCSC in Games and Playable Media, wrangles a monthly column on science-fiction in videogames over at Amazing Stories and writes science fiction about how all these app-driven superpowers are going to change the human race.
During the lockdown years companies grew in headcount to supply content against the massive surge of demand. Most AAA simply cannot afford the team sizes of today. The bull case : AI will supercharge indie developers allowing them to challenge large AAA by removing production constraints.
Now she sources leading-edge content for Oculus, lectures on the intersection of art and code for UCSC in Games and Playable Media, wrangles a monthly column on science-fiction in videogames over at Amazing Stories and writes science fiction about how all these app-driven superpowers are going to change the human race.
As a result, he began his career as an indie developer, creating games independently, and then founded a company that is still expanding. We are excited to be a part of creating AAA games that are the best in their class. Working as a Content Writer at GoodFirms, Anna Stark bridges the gap between service seekers and service providers.
That makes them the closest thing in games to a rock supergroup: Maya Kylmamaa (Game Lead, Engineer) , was CEO of the now defunct Reforged Studios (a Helsinki studio focused on AAA strategy games). The common point is that both were the co-founders of the indie games company Scuttlebutt Games. What can we expect from this team?
Every single AAA studio is trying to copy that model. According to IGN (2024) , 70% of new AAA releases now have some form of live-service monetization whether its battle passes, microtransactions, or subscription-based expansions. Or are we just making content platforms?” Jordan: “We all saw it happening, right?
” Oh, and regularly update your tags to ensure they accurately reflect your game’s content and avoid irrelevant or incorrect tags added by fans. ” Focus on content about your game rather than unrelated events. And finally, indie developers often underprice their games.
Felt like they had to cut down 50% of their planned content, which is never easy. Still, overall this was a very impressive achievement for just 3 indie developers. Even AAA has given up on immersive sim RPGs , so any dev deserves praise just for attempting this genre I think. A lot of the city feels empty and unused.
Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Some say Unreal is better just because it’s a common choice for AAA studios. Unity is the best option for indie developers and mobile game projects. But is there an ultimate winner? What is Unreal?
It's probably not worth the hassle for a solo indie. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Dense narrow spaces = too much content packed together and repetitive encounters. Sit and listen. Expendable companions.
Originally launched back in 2019, Dicey Dungeons was an immediate hit indie game. They removed all of the F2P monetization, polished some of the features, and released a new batch of content for season 4. But despite all of that, Terry Cavanagh nailed the transition. star review on the Google Play Store. Apex Legends Mobile by EA.
unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? Or at worst, they are leftover consequences of the design and they had to fudge some random content for it. I know it's easy for armchair indies like me to complain about pulling punches.
There's practically never executive meddling in indie games because there are practically no executives involved. You may have guessed the kind of games these tend to be - the franchise games with regular release schedules and the live service games with regular content updates all hope to stay in this lane.
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