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Want to make a great game trailer? Stop pretending it’s a movie trailer

PreMortem.Games

Fine line between flashy and simple editing I think one of the biggest mistakes a lot of indie games make is to chase the editing style of AAA games or Hollywood movies in hopes of looking like a ‘real’ or ‘legitimate’ trailer.

Editing 239
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Final Fantasy 7 Rebirth Review

Keith Burgun

The side quests and smaller interactions in the game are good, those cutscenes are great. I really wish big AAA game developers would stop stretching everything as thin as possible. Other pros and cons PRO : The combat is extremely developed and really fun and cool. actually a remake?

Fantasy 105
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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. Goddess of Victory: NIKKE features high-quality anime cutscenes.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. But not really.

Studios 98
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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

As a child, he gained a deep appreciation for film and developed a refined taste in the medium that would inspire his work for years to come. Kojima always had a knack for creating and worked on film and writing projects before deciding to enter the video game industry in the mid-1980s after securing a job at game developer Konami.

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Secrets in Videogames

Keith Burgun

As I have mentioned elsewhere, I’m starting pre-pre-development on an RPG of my own, and so this is something I’m thinking about a lot for that game. It is also possible that secrets don’t get put into games because games are so expensive to make, particularly the bigger AAA-ish sorts of games. They are findable.

Fantasy 52
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The three most important qualities in an RPG

Keith Burgun

As this video talks about, as players play more and more games, it becomes more difficult for them to find this sense of wonder in new games – even more so when they become game developers themselves. It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on.

Fantasy 52