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Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. Goddess of Victory: NIKKE features high-quality anime cutscenes.
Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. But not really.
Fine line between flashy and simple editing I think one of the biggest mistakes a lot of indie games make is to chase the editing style of AAA games or Hollywood movies in hopes of looking like a ‘real’ or ‘legitimate’ trailer.
The side quests and smaller interactions in the game are good, those cutscenes are great. I really wish big AAA game developers would stop stretching everything as thin as possible. Other pros and cons PRO : The combat is extremely developed and really fun and cool. actually a remake?
As a child, he gained a deep appreciation for film and developed a refined taste in the medium that would inspire his work for years to come. Kojima always had a knack for creating and worked on film and writing projects before deciding to enter the video game industry in the mid-1980s after securing a job at game developer Konami.
unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? Perhaps as a result, Egor is one of the least interesting and less developed characters in the game unfortunately. sorry if your game happens to crash, or you get a dreaded UI freeze. Kind of sad.
As I have mentioned elsewhere, I’m starting pre-pre-development on an RPG of my own, and so this is something I’m thinking about a lot for that game. It is also possible that secrets don’t get put into games because games are so expensive to make, particularly the bigger AAA-ish sorts of games. They are findable.
As this video talks about, as players play more and more games, it becomes more difficult for them to find this sense of wonder in new games – even more so when they become game developers themselves. It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on.
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