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Final Fantasy 7 Rebirth Review

Keith Burgun

This explains the otherwise confusing use of the title “Remake” for a game that… isn’t(?) The side quests and smaller interactions in the game are good, those cutscenes are great. I really wish big AAA game developers would stop stretching everything as thin as possible.

Fantasy 105
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

If Microsoft had given them another 6-12 months to truly polish everything, then it maybe would've been a more solid OK game. Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. But not really.

Studios 98
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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. This storyline is the primary driver for most of the game as the player levels up their character.

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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

Kojima always had a knack for creating and worked on film and writing projects before deciding to enter the video game industry in the mid-1980s after securing a job at game developer Konami. Game Development Style & Philosophy. More than anything Kojima treats video games as a storytelling medium.

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Secrets in Videogames

Keith Burgun

Part of the “golden path” you just haven’t seen yet – If it’s your first playthrough, and you’re watching the first cutscene, whatever is in the next cutscene is not a “secret”, it’s just information that the player hasn’t encountered yet. They are findable.

Fantasy 52
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The three most important qualities in an RPG

Keith Burgun

As this video talks about, as players play more and more games, it becomes more difficult for them to find this sense of wonder in new games – even more so when they become game developers themselves. AAA games are first and foremost products and their “smooth functionality” is prized above all else.

Fantasy 52