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If Microsoft had given them another 6-12 months to truly polish everything, then it maybe would've been a more solid OK game. Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person gamedeveloper. But not really.
Narrative design has always been an important part of video gamedevelopment, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. This storyline is the primary driver for most of the game as the player levels up their character.
This explains the otherwise confusing use of the title “Remake” for a game that… isn’t(?) The side quests and smaller interactions in the game are good, those cutscenes are great. I really wish big AAAgamedevelopers would stop stretching everything as thin as possible.
Kojima always had a knack for creating and worked on film and writing projects before deciding to enter the video game industry in the mid-1980s after securing a job at gamedeveloper Konami. GameDevelopment Style & Philosophy. More than anything Kojima treats video games as a storytelling medium.
Part of the “golden path” you just haven’t seen yet – If it’s your first playthrough, and you’re watching the first cutscene, whatever is in the next cutscene is not a “secret”, it’s just information that the player hasn’t encountered yet. They are findable.
As this video talks about, as players play more and more games, it becomes more difficult for them to find this sense of wonder in new games – even more so when they become gamedevelopers themselves. AAAgames are first and foremost products and their “smooth functionality” is prized above all else.
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