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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

Having collaborated on previous projects across a wide range of industries – from comics, AAA games, television, music videos, visual effects, literature, theater, virtual and augmented reality, hardware, software, and R&D – the group contemplated how to create a meaningful, community-driven game on their own terms.

Studios 52
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[Share] 2D Post-Processing & Lighting Framework

Cocos

Many friends associate post-effects with AAA 3D games, but in reality, their application is also extensive in 2D game development. The technology is not complicated, but the number of points is more or less limited, and debugging is also troublesome. Since the mask has been implemented, why not create a proper lighting effect?

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, HTML5: Threads, GDNative, AudioWorklet.