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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.

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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.” This was a big obstacle to overcome which we solved by organizing bug nights and getting as many people to play our early demos and get as much feedback as possible.”

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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

AWS Demos Throughout GDC, AWS generative AI specialists were on hand to demonstrate how large language models (LLM) and generative AI services enable non-player characters (NPCs) to be more dynamic and intelligent in the Play and Learn Lounge.

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Try NVIDIA Game Development SDKs in the Interactive RTX Technology Showcase

Nvidia

To help during the game development process, NVIDIA has packaged and released a suite of SDKs through our branch of Unreal Engine for all developers, from independent to AAA, to harness the power of RTX. Today, NVIDIA released RTX Technology Showcase – an interactive demo built from NVIDIA’s RTX Unreal Engine 4.26 Branch (NvRTX).

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Escape From Hadrian’s Wall with Jim Gray

Game Dev Unchained

Escape From Hadrian’s Wall Demo out now! On the other, you have studios that are pushing the boundaries of what’s technically possible in AAA game development. On one hand, you have platforms like Roblox, where the barrier to entry is low, but creativity is king.

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Escape From Hadrian’s Wall with Jim Gray

Game Dev Unchained

Escape From Hadrian’s Wall Demo out now! On the other, you have studios that are pushing the boundaries of what’s technically possible in AAA game development. On one hand, you have platforms like Roblox, where the barrier to entry is low, but creativity is king.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. Plus, hearing from people who played the demo, really like the game, and want to talk about the details of it is the best. Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by.

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