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I wanted to design consumer electronics and gadgets so I studied Industrial Design and Technology. Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games.
The devs are required to run this build and validation process before being allowed to submit their changes in order to ensure stability in the game. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Haman in his home office, surrounded by unfinished electronics projects, lit by an implausible number of computer monitors and sipping off-brand energy drinks. I wonder if AAA games like GT7 and Forza use the same type of workarounds that are totally detached from a physically-based car?” When we finally did, we found Jonathan C.
Consider - in AAA games, we bring on entire teams of QA to test every day during production. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ How do they find that many bugs? Imagine 50 testers each find only five bugs a day from a full eight hours of testing.
pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.
12 years ago, while working for the Chief Creative Director at Electronic Arts, I was part of an effort to evangelize microtransactions, in-game purchases, DLC, and other forms of incremental revenue across the EA game studios. You can make some progress for free, but to really get ahead you buy resources from the devs.
Merry and Kom have over thirty years of experience in AAA, mobile, and indie game development. Merry worked at Electronic Arts for nearly 15 years as a development director, having overseen development and shipping of titles such as FIFA, Need for Speed, and Battlefield.
In AAA games, the vast majority of executive meddling comes in only one situation - when the development process for a game goes off the rails and is in danger of going far over budget, missing their ship date, and/or missing their minimum shippable quality bar. I've worked for a lot of publisher-owned studios in my career.
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