Remove AAA Remove Fantasy Remove First person
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There was a popular video a few years back (What games are like for someone who doesn’t play games). It struck me as a gamer because of how much unwritten “gamer intuition” that we just learned over time and tutorials sometimes seem to take this for granted (ie Day9’s criticism of Tears of the Kingdom). What do gamedevs keep in mind when crafting a tutorial for gamers but also for newcomers to gaming or the genre of the game?

Ask a Game Dev

If we're building a big budget AAA first person shooter, we can expect that our representative player recognizes and likes first person shooters and is likely already familiar with the basics of how to play them.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. that a bigger US AAA or a non-US indie would've failed to capture. In this sense, playing a 75% finished game is more useful than playing a 100% finished game.

Studios 246
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The Forgotten City (2021) revisited

Radiator Blog

Since then, the mod makers have remade it into a UE4 standalone time loop first person RPG called. Planescape Torment's final boss fight conversation works because the god stuff is a metaphor for the protagonist's personal arc -- the final boss isn't god! The Forgotten City (2021). They had to rebuild Skyrim systems in Unreal.

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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

The biggest acquisition in the sub-genre happened last year, with Applovin acquiring Machine Zone - the company that made some of the most iconic top-grossing 4X games of all time (Game of War, Modern Strike, Final Fantasy: New Empire). A true masterpiece of an ad rivaling launch trailers from AAA games.