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So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.
I think my previous retro FPS culture writing for RPS about a single Counter-Strike map fy_iceworld was a lot more elegant and focused with a stronger hook. This is the curse of being a mediocre writer -- knowing enough to communicate ideas and see the problems, but not having the time and/or skill to solve them elegantly or beautifully. (I
unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? I imagine Arkane debated this a lot, and over the years, had to bow to AAA approachability and clarity. no mind control) only 5 powers (+1 PvP only power).
FPS/3PS grew by 30% and became half a billion-dollar sub-genre in 2021. Call Me a Legend and Girl X Battle amongst the ones to suffer the most) FPS/TPS (Some games scaled up significantly while the largest ones saw massive drops. A true masterpiece of an ad rivaling launch trailers from AAA games.
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