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Design review of Redfall by Arkane Studios Austin

Radiator Blog

In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general game design and player experience. Similarly, you can see where the core game design wanted to hit. that a bigger US AAA or a non-US indie would've failed to capture.

Studios 246
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We Have a New Kickstarter, Plus Let's Talk About Remasters

The Bottom Feeder

We started this five game series in 1999, and Geneforge 1 came out in 2001. Dwarf Fortress is the banner Olde Game these days, but the first Geneforge game was out and selling before it was even started.) The Geneforge Saga is a fantasy-science fiction hybrid with a wildly open-ended world, story, and game system.

Fantasy 75
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The Forgotten City (2021) revisited

Radiator Blog

In a past era of game design, we complained when combat games had obligatory stealth sections -- now we have story games with obligatory combat sections. Before you begin the zombie-filled Palace quest, the game UI helpfully advises, "if you're not a fan of action or horror gameplay, feel free to decline this quest."

NPC 130
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Five Bucks To Feel Like a God

The Bottom Feeder

Vampire Survivors got big at about the same time and really showed what the much bigger AAA game does wrong. 25 if your game is extra-fancy. Twin-Stick Shooters Show the Perils of Game Design This has been my favorite genre since the first of its kind, Robotron: 2084 , came out in 1982. It was great timing.)

Indy 89
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.

Fighting 130
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Agency

iHobo

Although these lines are increasingly blurred today (as AAA cRPGs will tend to draw heavily from both traditions), there is a clear historical period after the Ultima - Wizardry split that dominates more than two decades of cRPG design.

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Using Unreal Engine for AR and VR Development

Logic Simplified

The Preferred Choice for AAA games Unreal Engine is well-documented and has great tools for the game development discipline that reduce the manual and resource-intensive tasks in game development.

Engine 57