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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

The game is an almighty genre mishmash almost reminiscent of a AAA console game, carefully combining heavy story and character-driven RPG elements with hectic shooter gameplay. The narrative is a vital part of the drive toward in-game progression. Genshin Impact’s turn-based TCG minigame, Genius Invocation.

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Several genres have gone extinct in the AAA space. Point and click adventure games, plastic instrument rythme games, and others are on life support like RTSes. What other genres do you think are next of being unprofitable at AAA production values?

Ask a Game Dev

For example, I think fighting games that aren't Street Fighter or Mortal Kombat have little chance of AAA success nowadays. Basically, AAA budgets can't exist if enough people aren't actively interested in the type of game and willing to keep playing it for a long time. UFC/MMA, PGA golf, WWE wrestling, skateboarding, etc.).

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How much freedom does a game designer have at a non-indie studio? Are they able to pitch and create their own ideas or are they basically project leads that get assigned games to make/design (ie that time everyone was making a WW2 shooter)?

Ask a Game Dev

We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.

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God of War Ragnarok: Five Game Systems In One Bag

The Bottom Feeder

Though God help any foolish reviewer who tries to give an AAA game less than 9/10.) That fight really stomped me." "Do So I went onto Twitch and YouTube and watched how Serious Gamerz did the hard fights. The fights were just too fast and chaotic for anything else, especially against the tough bosses. Sold a ton.

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AI x Game Industry in 2025 - The Unspoken Part

Deconstructor of Fun

Most AAA simply cannot afford the team sizes of today. The bull case : AI will supercharge indie developers allowing them to challenge large AAA by removing production constraints. Fighting against the AI revolution is not the answer. The streamlining of game production processes is a blessing for the longevity of the industry.

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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

It’s Team Fight Tactics for casuals. Clash Royale was reminiscent of some popular Starcraft/Warcraft mods like Nexus Wars or Castle Fight. Supercell attempted to fight this trend by building better tools and a greater focus on user-generated content. There’s nothing bad in incremental innovation.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. One that could run, jump, swing, climb, fly, flip and fight in a fluid way. Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by.

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