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Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a firstperson game developer. You're fighting not only the privatization of public health but also reckless climate engineering! Three safehouse skulls + main quest macguffin = boss fight. But not really.
Since then, the mod makers have remade it into a UE4 standalone time loop firstperson RPG called. The final boss fight is a conversation, and the ultimate weapon is. Planescape Torment's final boss fight conversation works because the god stuff is a metaphor for the protagonist's personal arc -- the final boss isn't god!
A true masterpiece of an ad rivaling launch trailers from AAA games. Unlike with Sniper games, you could move and you were actually fighting other players. Tactical Shooters with a first-person or third-person perspective, similar to traditional PC or console games. Perfect for a battle in the 3G network.
Which makes sense, because the AAA game scene right now is soooo tedious. I'm not the firstperson to observe this, but one of the most amazing things about Zelda is how they use a 7 year old console that was underpowered when it was released and filled it with one of the best physics engines ever. Elden Ring. Baldur's Gate 3.
AAA game franchises are in the middle of a renaissance on mobile. However, Tencent loves to make its internal developers fight over the same prize, even if it means making the same game twice. Many of the reviews of these earlier games took issue with a lack of content and frustrating first-person controls.
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