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How much freedom does a game designer have at a non-indie studio? Are they able to pitch and create their own ideas or are they basically project leads that get assigned games to make/design (ie that time everyone was making a WW2 shooter)?

Ask a Game Dev

We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games.

Dev 138
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

You're fighting not only the privatization of public health but also reckless climate engineering! Three safehouse skulls + main quest macguffin = boss fight. that a bigger US AAA or a non-US indie would've failed to capture. But not really. The player never quite experiences these ideas in the game itself.

Studios 98
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God of War Ragnarok: Five Game Systems In One Bag

The Bottom Feeder

Though God help any foolish reviewer who tries to give an AAA game less than 9/10.) That fight really stomped me." "Do So I went onto Twitch and YouTube and watched how Serious Gamerz did the hard fights. The fights were just too fast and chaotic for anything else, especially against the tough bosses. Sold a ton.

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AI x Game Industry in 2025 - The Unspoken Part

Deconstructor of Fun

Most AAA simply cannot afford the team sizes of today. The bull case : AI will supercharge indie developers allowing them to challenge large AAA by removing production constraints. This in turn would give more power to quality developers that hold IPs while killing the indie scene with a flood of copycat products.

AI 59
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Deathloop deconstruction / design thoughts

Radiator Blog

unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? This fighting game health mechanic is too fussy and unreliable for a busy shooter. I think the intention is to make you scrounge around for ammo during a fight and/or swap weapons more often.

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The Three Game Industry Trends to Watch in 2024

Deconstructor of Fun

Most AAA simply cannot afford the team sizes of today. The bull case : AI will supercharge indie developers allowing them to challenge large AAA by removing production constraints. This in turn would give more power to quality developers that hold IPs while killing the indie scene with a flood of copycat products.

AI 59