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It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. It's not uncommon to walk between towns and fight like 6 different packs of wolves. Expendable companions. It's more paranoid than a Ubisoft game. Money sink.
I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op openworld shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. You're fighting not only the privatization of public health but also reckless climate engineering! But not really.
The game is an almighty genre mishmash almost reminiscent of a AAA console game, carefully combining heavy story and character-driven RPG elements with hectic shooter gameplay. The narrative is a vital part of the drive toward in-game progression. Genshin Impact’s turn-based TCG minigame, Genius Invocation.
The final boss fight is a conversation, and the ultimate weapon is. Planescape Torment's final boss fight conversation works because the god stuff is a metaphor for the protagonist's personal arc -- the final boss isn't god! Even AAA has given up on immersive sim RPGs , so any dev deserves praise just for attempting this genre I think.
Truly openworlds populated by procedurally developed content, adaptable game mechanics, and narratives. Most AAA simply cannot afford the team sizes of today. The bull case : AI will supercharge indie developers allowing them to challenge large AAA by removing production constraints.
We don’t see this often enough in casual simulation games, but there is a lovely open-world feel to this game. But for this game, they layered in choice – fight enemies to make your character stronger, and avoid ones that are too tough. It’s intuitive and rewarding, without babying the players. Apex Legends Mobile by EA.
The most significant growth in revenue was seen in the following sub-genres: OpenWorld Adventure is a newborn sub-genre that grew by 622% this year. A true masterpiece of an ad rivaling launch trailers from AAA games. Unlike with Sniper games, you could move and you were actually fighting other players.
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