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How much freedom does a game designer have at a non-indie studio? Are they able to pitch and create their own ideas or are they basically project leads that get assigned games to make/design (ie that time everyone was making a WW2 shooter)?

Ask a Game Dev

We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.

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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

It’s Team Fight Tactics for casuals. Clash Royale was reminiscent of some popular Starcraft/Warcraft mods like Nexus Wars or Castle Fight. Furthermore, the acquisition of new studios may also generate additional pressure and competition to achieve. There’s nothing bad in incremental innovation.

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AI x Game Industry in 2025 - The Unspoken Part

Deconstructor of Fun

We know that large studios can’t afford the risk of making much else than sequels due to their cost structures. Or it will just free up developers allowing the studios to improve their cost structure. As these and other teams downsize, the studios will need fewer producers. Most AAA simply cannot afford the team sizes of today.

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BG3: 10 Surprising Facts That Will Blow Your Mind

Game Errors

Baldur’s Gate 3 company, Larian Studios, presented the possibilities of storytelling in role-playing games, and it will never be the same! This probably pushed Larian Studios to step out from the underdog position and bravely introduce their secret weapon. Larian Studios is unfathomabley based.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. One that could run, jump, swing, climb, fly, flip and fight in a fluid way. Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by.

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The Three Game Industry Trends to Watch in 2024

Deconstructor of Fun

Studios hoping to release a new title will find it challenging to include these playtime hours in their addressable market, as they nearly always go to these games that engage players on a reliable annual basis. Most AAA simply cannot afford the team sizes of today. Fighting against the AI revolution is not the answer.

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Web3 Gaming Consolidates to Survive

Deconstructor of Fun

In Conversation: Riot SVP & League Studio Head Andrei van Roon The Consolidation of Blockchain Gaming The entire world is preparing for a possible economic downturn, and companies are trying to find ways to minimize the negative impact. Listen to one of our podcasts from this week, we’ve got: ? Gaming Roundup ???????

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