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Death is usually (a) game over, (b) rare, or (c) strongly penalized. This is where sports have solved a major gamedesign problem: in most sports, defeated players do not die. I'm not the firstperson to think any of this, it's somewhat basic rugby theory. We need bolder sports games.
Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a firstpersongame developer. In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general gamedesign and player experience.
I've written previously about murder in Skyrim , epic Skyrim fan game Enderal , and a very bushy Skyrim mod called The Forgotten City. Since then, the mod makers have remade it into a UE4 standalone time loop firstperson RPG called. From a game dev perspective, it's been fascinating to play. The Forgotten City (2021).
AAAgame franchises are in the middle of a renaissance on mobile. Many of the reviews of these earlier games took issue with a lack of content and frustrating first-person controls. This analysis is written by Adam Telfer , Om Tandon and Nate Ross. Make sure you don’t miss on all of the ?content
Yet, this is an amazing time for niche games to break out and become big hits. Lots of games from weird genres suddenly making serious bank out there. Which makes sense, because the AAAgame scene right now is soooo tedious. If you want me to buy another Assassin's Creed game, set it in Newark. Elden Ring.
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