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New game announcement: "Tryhard" + "A Sportslike Manifesto"

Radiator Blog

Death is usually (a) game over, (b) rare, or (c) strongly penalized. This is where sports have solved a major game design problem: in most sports, defeated players do not die. I'm not the first person to think any of this, it's somewhat basic rugby theory. We need bolder sports games.

Games 130
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. In this sense, playing a 75% finished game is more useful than playing a 100% finished game. So this post will focus on my read of the general game design and player experience.

Studios 246
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The Forgotten City (2021) revisited

Radiator Blog

I've written previously about murder in Skyrim , epic Skyrim fan game Enderal , and a very bushy Skyrim mod called The Forgotten City. Since then, the mod makers have remade it into a UE4 standalone time loop first person RPG called. From a game dev perspective, it's been fascinating to play. The Forgotten City (2021).

NPC 130
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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

AAA game franchises are in the middle of a renaissance on mobile. Many of the reviews of these earlier games took issue with a lack of content and frustrating first-person controls. This analysis is written by Adam Telfer , Om Tandon and Nate Ross. Make sure you don’t miss on all of the ?content

Mobile 52
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Months Late Game Review. Zelda: Tears of the Kingdom. The Good Things.

The Bottom Feeder

Yet, this is an amazing time for niche games to break out and become big hits. Lots of games from weird genres suddenly making serious bank out there. Which makes sense, because the AAA game scene right now is soooo tedious. If you want me to buy another Assassin's Creed game, set it in Newark. Elden Ring.

Fighting 100